Series - UnityCreativeCoding


Ready For My Close Up[MP4] [0:15:34] [2016/04/21]
We wrap up our whirlwind tour of Unity for Creative Coders by going over Camera Effects such as Depth Of Field and Bloom and discuss additional resources and next steps.


Some Light Probing[MP4] [0:14:02] [2016/04/21]
Now that we've learned how to programmatically add our prefabs to the scene and explored some graphics algorithms, let's start wrapping up our project by having the dynamic prefabs play well with the…


SIN() City[MP4] [0:26:15] [2016/04/21]
Let's make our visual distribution of the spinCubes more elegant by learning about easing and Sin() values and how to convert our linear percentage to an eased value that looks much better.


Absolutely (Pre)Fabulous![MP4] [0:25:55] [2016/04/21]
Now let's instantiate our prefabs from code. We setup a scene wide "sketch" script that adds and modifies our spinCube prefab and explore basic positioning algorithms.


Spinning On That Dizzy Edge[MP4] [0:21:18] [2016/04/21]
We dive a bit deeper on rotations and adding more personality to our creative code. We finish up by converting our experiment into a reusable prefab and save this as our half time milestone.


It's Alive![MP4] [0:18:51] [2016/04/21]
Now that we have the environment setup for full creative control and we've manipulated some basic primitives, we finally get to creative coding! Setting up the code, manipulating the transforms and…


Let There Be Light[MP4] [0:16:09] [2016/04/21]
Now that we have deconstructed the default Unity solution settings to get it ready for Creative Coders, we start exploring lighting, ambient, shadows and materials.


Deconstructing Darkness[MP4] [0:15:05] [2016/04/21]
With the explosion in popularity of Virtual and Mixed Reality devices this past year, Unity has quickly transformed from an indie gaming platform to the cross platform solution for volumetric coding.…