Series - CDirectX-Game-Development-Fun-with-Sounds-and-Shaders


C++/DirectX Game Development: Fun with Sounds and Shaders: (04) Gameplay Expansions[MP4] [0:54:51] [2015/01/18]
Expand the features of the game to allow for more strategies and dynamics during a battle. [03:53] - The Push Mechanic[24:51] - Creating A Power-up Spawn Manager[37:34] - Adding The First…


C++/DirectX Game Development: Fun with Sounds and Shaders: (03) Adding Audio Effects[MP4] [0:39:09] [2015/01/18]
Take a look at XAudio2 and how to integrate it into your DirectX/C++ game engine. [01:19] - Introduction To XAudio 2[08:13] - How To Include XAudio 2 in Your Project[18:24] - Creating an…


C++/DirectX Game Development: Fun with Sounds and Shaders: (02) Basic Artistic Shader Effects[MP4] [0:58:43] [2015/01/18]
Learn how to apply basic artistic effects, such as lighten/darken, color burn, and vignette, among others, through the use of simple HLSL operations and custom shader functions. [01:10] - What do we…


C++/DirectX Game Development: Fun with Sounds and Shaders: (01) Introduction/Debugging Graphics[MP4] [0:42:51] [2015/01/18]
Take a look at where we left off and where we want to go with the prototype, as you get a quick overview of the day. Investigate the Visual Studio graphics debugging tool. [05:20] - Goals For The…