Series - Beginners-Series-to-VS-Tooling-for-Unity-Developers


Attaching to Built Players [5 of 5] | Beginners Series to: Visual Studio Tooling for Unity…[MP4] [0:05:13] [2021/06/14]
Does your game work in the Unity Editor but have an issue in a mobile device? These types of scenarios can be frustrating to debug. In this short video we'll show you how to use the Visual Studio…


Conditional Breakpoints [4 of 5] | Beginners Series to: Visual Studio Tooling for Unity Developers[MP4] [0:08:45] [2021/06/14]
You don't have to put Debug.Log() statements all over your code to know when something is happening. Instead, we can use the debugger to pause our game only when something we suspect might happen. In…


Watches and Immediate [3 of 5] | Beginners Series to: Visual Studio Tooling for Unity Developers[MP4] [0:08:37] [2021/06/14]
Sometimes everything looks right, but you're game still isn't behaving how you expect. In this short video we'll show you how to use the Watches and Immediate tools in Visual Studio to debug values as…


Inspecting Variables [2 of 5] | Beginners Series to: Visual Studio Tooling for Unity Developers[MP4] [0:06:30] [2021/06/14]
Have you found where an error is happening in code, but it's not clear why? Skip endless cycles of trial and error with Debug.Log(). In this short video we'll show you how to fix and tune your Unity…


Debugging Basics [1 of 5] | Beginners Series to: Visual Studio Tooling for Unity Developers[MP4] [0:07:55] [2021/06/14]
In this short video we'll diagnose and debug a Null Reference Exception using breakpoints and the Visual Studio debugger. Level up your troubleshooting skills beyond Debug.Log() and find issues…