Event - GameDevCampPT_Game-Dev-Camp-Portugal-2014


Going beyond the traditional screens: why and how were building our next game using OCULUS RIFT and…[MP4] [0:35:21] [2014/10/09]
The team at We Came From Mars, with Rui Guedes and Jonas César, are busy creating an amazing experience with Oculus Rift and Kinect for their next game, "Cosmonaut". And in this session we…


The Qranio factor: how we got 1million users with a Quiz Game, a virtual currency and the right…[MP4] [0:16:56] [2014/10/09]
[EN] In this session André Oliveira from Qranio (www.qranio.com) talks us through the "Qranio Factor", and how they were able to get to 1 million active users on their platform. And, of…


Gaming UIs, Designing the Experience | VISUAL ARTS Track #5[MP4] [0:48:39] [2014/10/09]
Creating the perfect UI (User Interface) for a game can be as challenging as creating the whole game itself, and a key element for success. Eduardo Barandas from Moonberry Studios…


Going Massive, going Social: building your game on the social world | GAME DESIGN Track #5[MP4] [1:25:35] [2014/10/09]
[EN] Building a game within the social networks world (ex: Facebook based games) requires a completely different mindset, and in this session Pedro Fernandes from Yucca Studios…


Optimizing your game for low-end devices | DEV Track #5[MP4] [0:39:14] [2014/10/09]
Miguel Tomás from Bica Studios (www.bicastudios.com) and Catarina Macedo from Microsoft work together to bring us, in this session, some detailed strategies to address one of the biggest pain points…


3 Devs, 1 House and a game called Greedy Guns | INSPIRE Track #4[MP4] [0:43:12] [2014/10/09]
In this session, the amazing team from Tio Atum (www.tioatum.com) shares their story and insights about the creation of their new game "Greedy Guns" - and how the team did it here in…


Why Marketing Matters even with no budget | MARKETING Track #4[MP4] [0:59:57] [2014/10/09]
[EN] André Vazão from Biodroid (www.biodroid-entertainment.com) goes through some of the marketing fundamentals for Game Developers - and how we can put them in place, even with no budget (and limited…


Concept Art for Videogames | VISUAL ARTS Track #4[MP4] [0:47:13] [2014/10/07]
Pedro Otelcana from Biodroid (www.biodroid-entertainment.com) shares, in an inpiring session, how we can create amazing concept art for how games but, most of all, how can we use these concepts not…


It is all about the experience: player experience in game design | GAME DESIGN Track #4[MP4] [1:03:04] [2014/10/07]
[EN] Rui Prada, one of the most well-known names in the academic world for game development in Portugal, provides us with a deep dive on how to create a great experience in our games, and the…


Unity Update | DEV Track #4[MP4] [1:01:03] [2014/10/07]
In this session, Joe Robins (Community Evangelist, Unity Technologies) guides us through the main news around Unity, including a glimpse into Unity 5. This session was recorded in English.


How to get everyone talking about your game: the launch story for Inspector Zé e Robot Palhaço |…[MP4] [1:05:38] [2014/09/27]
[EN] Diogo Vasconcelos (and his team at Nerdmonkeys, which also stars Filipe Pina) worked hard to create the super-buzzable "Detective Case and Clown Bot: Murder in Hotel Lisbon"…


Porting your game to Windows & Windows Phone: all you need to know | DEV Track #3[MP4] [1:03:20] [2014/09/27]
[EN] José Medeiros (AGAP2) and Eduardo Matos (Microsoft) have been working to support Portuguese game studios on porting their games to Windows and Windows Phone, and in this session they share with…


Game design approaches between freemium games vs "normal" monetization model in casual/mobile gaming…[MP4] [1:00:39] [2014/09/27]
Kseniya Tomasheva (Bad Kitty's Dad - http://badkittysdad.com/), in this session, talks us through one of the most critical issues for casual/mobile game developers: how to select the most adequate…


The amazing story of the videogames industry in Portugal | INSPIRE Track #3[MP4] [0:42:36] [2014/09/27]
[EN] Ivan Barroso is one of the most well-know names in the national videogame industry, and one of the authorities in what concerns Portuguese videogame history (and beyond). In this session, a true…


2D Art Production for Videogames | VISUAL ARTS Track #3[MP4] [1:01:51] [2014/09/27]
Marco Vale is one of the most respected names in Visual Arts for games, in Portugal - and one of the pioneers of the videogame industry in the country. In this session, he guides us through what we…


Let it flow - Do's and Don'ts of Indie Publishing | INSPIRE Track #2[MP4] [0:31:00] [2014/09/22]
Tiago Loureiro works at Miniclip (www.Miniclip.com), is the founder of Rain Dance Studios (who are building Between Me and The Night game - http://between-game.squarespace.com) and in this session he…


3D Modelling for Videogames | VISUAL ARTS Track #2[MP4] [1:02:08] [2014/09/22]
In this session, you'll hear from Rui Gouveia, Tiago Baginha and Luís Nunes from Biodroid (http://biodroid-entertainment.com/) about 3D Modelling, and particularly how to go from a concept to a…


Star-powering your games - and how we did it for "Falcao vs Aliens" | MARKETING Track #2[MP4] [0:58:52] [2014/09/22]
[PT] Nesta sessão, João Ferrand da WingzStudio (www.wingzstudio.com), criadores de jogos como o StringZ ou o Falcão vs Aliens, partilha a sua experiência e a história por detrás dos bastidores sobre…


GDD more than text, a visual and organic guide | GAME DESIGN Track #2[MP4] [0:51:39] [2014/09/22]
Nuno Folhadela and André Santos from Bica Studios (www.bicastudios.com), makers of Smash IT! Adventures, share their experience on how to effectively plan your game development (including the critical…


Creating waves, from mobile to consoles | DEV Track #2[MP4] [0:51:17] [2014/09/22]
[EN] In this session, João Magalhães from Biodroid (http://biodroid-entertainment.com/) helps us to dominate one of the most challenging parts of a videogame physics system: water, and particularly,…


Games as a service: why your next game is the game you already launched | GAME DESIGN Track #1[MP4] [1:19:06] [2014/09/20]
[EN] In this session, Ricardo Flores (Head of Games, Biodroid) talks about the new paradigm of games as a service. This session is recorded in Portuguese. [PT] Nesta sessão, Ricardo Flores (Head of…


A arte do pixel (a pixelização de Inspector Zé e Robot Palhaço em Crime no Hotel Lisboa) | VISUAL…[MP4] [1:07:31] [2014/09/20]
[EN] In this session, Filipe Pina from Nerdmonkeys (www.nerdmonkeys.pt) guides us through his experience and advices on crafting amazing games using "pixel art", as his company was able to…


Indie dev and day job, making it work: building Quest of Dungeons | INSPIRE Track #1[MP4] [1:02:26] [2014/09/20]
David Amador built his Quest of Dungeons (http://www.questofdungeons.com/) in part-time, while facing the challenges of coordinating his game development passion with his day job. In this session, he…


The importance of being Earnest - Real risk assessment | MARKETING Track #1[MP4] [0:57:12] [2014/09/20]
In this session, Cristiana Serra from Biodroid (http://biodroid-entertainment.com/) talks us through some of the risks that game developers face while making their choices, from platforms to the very…


The power of the Cloud: enhancing your game experience with Cloud Services | DEV Track #1[MP4] [1:20:56] [2014/09/19]
In this session, John Griffin from GameSparks will show us how youcan use GameSparks (running on Microsoft Azure) to cloud-power your game. More info available at http://www.gamesparks.com/ This…


Game Dev Camp - main Keynote[MP4] [1:42:58] [2014/09/19]
The Keynote from Game Dev Camp was the session that introduced the event, where you'll hear from the Microsoft folks (Miguel Vicente, Nuno Silva, Luís Calado, Eduardo Matos and Catarina Macedo) and…