Pain is good - Level design for action games | Track: Game Design[MP4] [0:32:43] [2015/09/28]How much is too much? How little is too little? Learn how we dial it up to 11 in Greedy Guns and keep a player hooked and shooting from start to finish. *Note: the first half of the session is done in…
Living off of game development (in a country with no such history) | Track: Business & Marketing[MP4] [0:46:23] [2015/09/28]Doing what you love for a living is something everyone aspires to. Creating videogames is a dream shared by many, and there's usually a misconception that it's easy to be successful in this industry –…
How To Design Fairer Games IAP | Track: Business & Marketing[MP4] [0:51:43] [2015/09/24]Effective game monetization is about more than just throwing In-App Purchase (IAP) items into your game and hoping for the best. Today, too many Free2Play developers have left their players feeling…
Unity Services - Make the most of your game | Track: Dev & Engines[MP4] [0:32:17] [2015/09/24]In this session, Josh will give an introduction to the Unity services, show live how they integrate into the engine and how developers can make the most out of their games by including them. Speaker:…
Key learnings from a decade of developing MMO games | Track: Industry[MP4] [0:37:54] [2015/09/24]This talk will focus on the key learnings obtained from working with MMORPG games (such as Anarchy Online, Age of Conan, The Secret World or LEGO Minifigures Online) during the last decade, a decade…
Pitching your Game Concept | Track: Game Design[MP4] [0:22:48] [2015/09/24]The objective is to present to the audience how to create the pitch of a game concept. Basically, and in short words, how to set the bases of your design and how to present it for the possible…
10 Things that you need to know about Psychology | Track: Game Design[MP4] [0:37:02] [2015/09/24]Most people think that psychology is only needed for treating mental problems, but this is far from the truth. Psychology is what lies at the core of User Experience and what you should learn to…
How the Industry Works | Track: Industry[MP4] [0:45:31] [2015/09/24]Everybody talks about the Industry, but what industry or industries are we talking about ? This presentation will be focused on game developers who want to adopt a startup mentality to how they run…
Get To Know GameMaker: Studio | Track: Dev & Engines[MP4] [0:15:46] [2015/09/24]In this talk we will introduce you to GameMaker: Studio with a brief history of the product as well as explanations of how it works and how it can benefit your studio. Speaker: Mark Alexander (Yoyo…
Youtube and the new formats of comunication | Track: Industry[MP4] [0:29:25] [2015/09/23]For many years, videogame coverage was handled by journalists and big media outlets. Nowadays, even the gamer can help spread information on streams and gameplays. Today the Youtube is a prime source…
Concept of dynamic content in mobile games | Track: Dev & Engines[MP4] [0:30:02] [2015/09/23]What is the concept of dynamic content and how to design it to improve effectiveness of my game. Speaker: Marcin Zasina (Miniclip)
Cross-Platform Game Dev Made Easy with the Marmalade SDK | Track: Dev & Engines[MP4] [0:16:54] [2015/09/23]Marmalade Support Engineer Núria Planell introduces Marmalade – the toolkit that makes building cross-platform C++ and Lua games easier. Learn about the many game frameworks the tool supports…
Murder in the Hotel Lisbon - the Post Mortem | Track: Industry[MP4] [0:29:30] [2015/09/22]How, when and why this game was built? What's the strategy behind it? Come and find out and tell your grandchildren "I was there". Speaker: Filipe Pina (Nerdmonkeys)
The Art of Business | Track: Visual Arts & Sound[MP4] [0:30:58] [2015/09/22]This presentation is not a lecture on business strategy, nor a review of Sun Tzu's book. In a nutshell, this talk will approach the path of an artists, and the importance of the first element in…
+1 Game Design | Track: Game Design[MP4] [0:13:30] [2015/09/22]Design once, cut never. Techniques to make the hard decisions early. Speaker: Matthew Buxton (King)
The Stories We Tell | Track: Visual Arts & Sound[MP4] [0:39:27] [2015/09/22]It's not about making it look cool. It's about making it a part of the player. Speaker: Filipe Teixeira (Miniclip)
From sketch to final art | Track: Visual Arts & Sound[MP4] [0:29:01] [2015/09/22]This session speaks about some working methods in illustration, throught examples of each stage of the creative process, like how to start an idea and the possible ways to develop it, from how to…
Bringing old video games to new gaming platforms | Track: Business & Marketing[MP4] [0:34:25] [2015/09/22]Duke Nukem: Manhattan Project on mobile - the "whys", "hows" and "whats". Why we chose it, how we did it and what we've learned. Speaker: Diogo Pinheiro (Spawn Studios)
Building a game framework as opposed to using a game engine | Track: Dev & Engines[MP4] [0:30:09] [2015/09/22]Motivate coders to build their own frameworks, expose the benefits and the disadvantages. Explain why it's a good idea in general not just for their games but for their development as coders. Speaker:…
Mobile Game Analytics: Miniclips Story | Track: Business & Marketing[MP4] [0:20:43] [2015/09/22]How Miniclip started game analytics and how it evolved to a company wide data science team. All the stages of the process, the victories and lessons learned. Speaker: Ricardo Vladimiro (Miniclip)
Improving your game through community building and analysis! | Track: Business & Marketing[MP4] [0:35:46] [2015/09/22]The presentation will focus on how to gather analytics stats from games, what kind of insights can be gained, and the different solutions to build game communities. It will be focused on the lessons…
Unity, not just for games | Track: Visual Arts & Sound[MP4] [0:42:32] [2015/09/22]A walkthrough on unleashing the power of Unity 5 to create a realtime 3D Archviz app connected to an online store through REST API. Speaker: Artur Leão (Dreamlab)
The joy of ultra low-polygon modeling | Track: Visual Arts & Sound[MP4] [0:26:37] [2015/09/22]Low polygon modeling has been a part of 3d video games since they were born. With the evolution of hardware, the original definition of low-poly has been shifting through the years. But with birth of…
The brave and mighty Portuguese industry | Track: Industry[MP4] [0:21:17] [2015/09/22]Since the humble beginnings in the 80's, thanks to a local production of Timex Sinclair (official replicas of the ZX Spectrum), Portuguese started to adventure themselves in the video game industry.…
Videogames journalism: Brave new frontier | Track: Industry[MP4] [0:36:26] [2015/09/22]For years Portuguese video games journalism has probably been the country's biggest professional industry occupation. After the rise and fall of the magazine's golden age, new challenges arose. How…
Decisions and challenges of porting a mobile game to desktop and consoles | Track: Game Design[MP4] [0:37:51] [2015/09/22]In this talk the attendee will learn the challenges and the process that was behind bringing Quest of Dungeons from a mobile platform, to desktop and finally to Xbox One, from screen sizes to…
Going Indie... | Track: Game Design[MP4] [0:25:18] [2015/09/22]This talk will give an overview of my years in the industry, from AAA to indie, and the lessons I've learned in game design.From realizing how important it is to understand the structure of our…
Keynote: Game Dev Camp 2015[MP4] [2:00:22] [2015/09/16]The awesome Keynote that kicked-off Game Dev Camp 2015 is now available! Featuring Miguel Vicente, Caroline Phillips*, Luís Calado (Microsoft Portugal), Petri Wilhelmsen* (Microsoft Corp.), Agostino…
Event Overview (by Velocity Studios)[MP4] [0:02:48] [2015/09/16]The official overview for Game Dev Camp 2015, by our awesome friends at Velocity Studios (yup, that Velocity Studios who is also responsible for the great talk show Game Talk ;) )